Colour Session tips for clearer runs
Practical notes for the four hosted Colour Session builds. None of these tips invent store ratings or install counts — those figures are not part of this desk.
- On Tip Dash, treat thick ice as the default path; thin-ice shortcuts only after the crack meter is understood.
- Drill tip-ups where the next flag cluster is likely, not where the fisher already stands.
- PERFECT windows on Tip Dash reward arriving with timer to spare — early dashes beat late lunges.
- On Soak Sprint, read the sprinkler hub first; the eye of the spray is safer than the arm tips.
- Collect soaked corn under the spray for the bonus multiplier, then exit before the metal arm sweeps.
- Mist and mud events on Soak Sprint change visibility and traction — shorten the weave, do not force speed.
- On Wreck Rise, catch bricks on the paddle after each bounce; empty catches stall the scaffold height.
- Gold girders on Wreck Rise ricochet hard — leave lateral space when they spawn.
- On Wreck Swing, shallow arcs clear condemned slabs; deep swings near the live tower end the run.
- Chain rubble on Wreck Swing before chasing gold near the LIVE scaffold.
- Use the fixed Close control on every /play/ page to return to the referring Colour Session page.
- Re-open the ranking after a few runs — session clarity notes assume a first-pass read, not a mastered score chase.